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3D Mockup
Device staging without the 3D degree
A capture opens already staged: device picked to fit its aspect, lit, framed. The defaults are built to export untouched. Everything after that is departure, not setup.
The controls
- Device — phone, tablet, laptop, monitor. If a capture's dimensions don't match the device glass, Plures offers a one-click recapture at the suggested viewport.
- Style — Photo (materials and lighting), Clay (matte single-color), Line art (blueprint outlines; ink and body colors swap for white-on-dark). The style choice reshapes which controls exist below it.
- Camera — drag to orbit, scroll to zoom. Ortho keeps parallel edges parallel, the technical-drawing look; Perspective is a real camera.
- Presets — a saved look (device, style, camera, background) applied in one click, or save your current look as one.
Video moves
Mockups export as stills or video. For video, pin two camera poses — orbit to the start, pin it, orbit to the end, pin that — and the export glides between them. Scrub the timeline to preview; camera and clip follow. Video sources play on the device glass while the camera moves.
Batch apply
Select several items in the Library and Apply Preset from the context toolbar to run the same mockup look over all of them — one render each, straight to the Library.
Re-editing
Mockup renders stay editable. Edit Mockup on a render reopens the 3D editor exactly where you left it, camera included. The render, like every editor output, saves as a new Library item with the source untouched.
Photo and clay stills export with alpha where the background allows, so renders drop cleanly into Figma, Keynote, or After Effects. Plures makes the asset; your design tool makes the poster.